José A. Pino

P 2006

Pedro Antunes, Antonio Ferreira and José A. Pino, Analyzing Shared Workspaces Design with Human-Performance Models, Lecture Notes in Computer Science 4154, pp. 62-77, 2006.

 

P2007

José A. Pino and Jesus Favela, Special Issue on Groupware and Multimedia, Multimedia Tools and Applications, vol 32, Nº 2, pp. 137-138, 2007.

P2007

Olivier Motelet, Nelson Baloian, Benjamin Piwowarski, José A. Pino, Taking advantage of the Semantics of a Lesson Graph based on Learning Objects, Artificial Intelligence in Education, R. Lichin et al. (Eds.), 2007, pp.459-466.

P2007

Olivier Motelet, Nelson Baloian, and José A. Pino, Learning Objects Metadata and Automatic Processes: Issues and Perspectives, Learning Objects: Standards, Metadata, Repositories, and LCMS, Harman, K & Koohang, A. (Eds.) Informing Science Press. Pp 185-219, 2007.

P2007

Sergio, F. Ochoa, José A.Pino, Diego Andrade, Estrategia para Estimar el Esfuerzo de Desarrollo de Proyectos Web en Escenarios Inmaduros, Revista de la Pontificia Universidad Católica del Ecuador, Nº 81, pp. 125-171, 2007.

P2007

Sergio F. Ochoa, Andrés Neyem, José A. Pino, Marcos R.S. Borges, Supporting Group Decision Making and Coordination in Urban Disasters Relief Efforts, Journal of Decision Systems 16(2), 2007, 143-172.

P2007

Olivier Motelet, Nelson Baloian, José A. Pino, Hybrid System for Generating Learning Object Metadata, Journal of Computers 2(3), 2007, 34-42.

P2007

Marcos R.S. Borges, Patrick Brezillon, José A. Pino, Jean-Charles Pomerol, Dealing with the effects of context mismatch in group work, Decision Support Systems 43(4), 2007, 1692-1706.

P2007

César A. Collazos, Luis A. Guerrero, José A. Pino, Stefano Renzi, Jane Klobas, Manuel Ortega, Miguel A. Redondo and Crescencio Bravo, Evaluating Collaborative Learning Processes using System-based Measurement, Journal of Educational Technology and Society 10(3), 2007, 257-274.

P2007

Cesar A. Collazos, Luis A. Guerrero, José A. Pino, Sergio F. Ochoa, G. Stahl, Designing Collaborative Learning Environments using Digital Games, Journal of Universal Computer Science 13(7), 2007, 781-791.

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